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1. I give up on shield tanking. - in Ships and Modules [original thread]
So... about those Minmatar. The design focus on the entire line of Minmatar ships is split. Split weapons. Split tanks. They're very versatile and in the hands oh a well skilled pilot (both SP and player skill) they can do great things. They can ...
- by Tai Paktu - at 2009.03.30 19:52:00
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2. T3 and SP - in Ships and Modules [original thread]
The only other possible inhibiting factor for T3 become standard issue is cost. If past expansions have shown us anything at all, it is that ISK never remains an issue for long (hi titans and moms). With the amount of ISK people have, you could lo...
- by Tai Paktu - at 2009.02.12 06:32:00
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3. Dev's please fix the Abaddon... - in Ships and Modules [original thread]
How do people fall for these trolls? Why do we post in troll threads? Too much fail for one thread.
- by Tai Paktu - at 2008.10.28 22:44:00
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4. Stopping an intercepter? - in Ships and Modules [original thread]
Protip 1 - Don't get caught in a belt by an inty. Watch local, if a neutral comes in, get aligned and up to speed. Bring up a short range scane, if something you don't like shows up, GTFO. Protip 2 - Slingshot. A little harder to do if you're n...
- by Tai Paktu - at 2008.10.06 04:40:00
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5. Rookie ships .. - in Ships and Modules [original thread]
WTB ovearheatable Civilian mods and Callibration Points for Rookie Ships.
- by Tai Paktu - at 2008.08.11 04:51:00
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6. Overheating - in Ships and Modules [original thread]
Originally by: Haradgrim Originally by: Tai Paktu 2. Don't forget to turn of overheat on webs/points once the target is sufficiently tackled or you'll end up burning out your point with that Drake in structure ( ) It was an A...
- by Tai Paktu - at 2008.08.08 04:35:00
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7. Overheating - in Ships and Modules [original thread]
Technically, only a module offline acts as a true/useful heat sink. While a passive module will absorb heat damage, it will also go offline when it reaches 100% damage, thereby reducing your overall tank/damage/speed or whatever. The point of th...
- by Tai Paktu - at 2008.08.07 05:15:00
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8. Overheating - in Ships and Modules [original thread]
Heatsinks (a crappy name given the damage mod of the same) are off-lined mods that take damage from the overheated modules beside them, thereby spreading the heat damage and reducing it slightly. I'm only really aware of people putting heat sinks ...
- by Tai Paktu - at 2008.08.07 01:11:00
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9. The dreaded Scorpion ...one of the most feared ships - in Ships and Modules [original thread]
Well piloted Scorps in good RR gangs can be godly. Trimarks, some 1600s, EANMs, etc. Put some torps and reps in the highs and you can soak up a tonne of damage before going down, all while hitting jams and doing damage.
- by Tai Paktu - at 2008.07.30 02:31:00
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10. Passive Chimera for Level 5 - in Ships and Modules [original thread]
Originally by: Verizana Added to adress book.
- by Tai Paktu - at 2008.07.22 01:45:00
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11. Hyperion ... what is it's supposed role? Changes? - in Ships and Modules [original thread]
I see no signifcant issues with the Hype that demand a change, particularly given some of the other ships that need tweaking. ______
- by Tai Paktu - at 2008.07.19 03:00:00
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12. Rokh's can snipe! - in Ships and Modules [original thread]
lolwut? ______
- by Tai Paktu - at 2008.07.19 02:56:00
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13. Ultimate tech 1 abaddon setup - in Ships and Modules [original thread]
Too easy. ______ http://eve-files.com/sig/TaiPaktu/sig3.PNG
- by Tai Paktu - at 2008.07.12 02:31:00
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14. Ratting with a Thanatos? How? - in Ships and Modules [original thread]
Originally by: Breck Maladar So I have decided to try ratting with my carrier. I read the sticky at the top and it seemed more for pvp. Anyone have any recommendations for a full setup? I am a total carrier nub. I you'd like, I can...
- by Tai Paktu - at 2008.07.05 05:58:00
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15. remote rep? - in Ships and Modules [original thread]
If you remote rep your buddy who is flagged to a wartarget in high sec space, you will become flagged to the entire corp who he is at war with for 15 minutes. This 15 minute timer will reset after every rep cycle. You cannot return fire on any of ...
- by Tai Paktu - at 2008.07.05 05:49:00
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16. most useful modules to overload? - in Ships and Modules [original thread]
Overloading ECCM can help, webs, MWDS and points have already been mentioned for when the target is maybe 27km away and aligning or nano'ing around you at 13km. As for gun racks, if it's going to be a close fight or I need to finish the target qu...
- by Tai Paktu - at 2008.06.20 18:02:00
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17. T1 Sniper Cruisers - in Ships and Modules [original thread]
Edited by: Tai Paktu on 19/06/2008 17:57:34 Not as sick an alpha as the Ruppy but Moa 5x 250 Railgun II (Spike) [Navy Antimatter in cargo] (empty or offlined for heat sink) 1x Sensor Booster I (Targeting Range) 1x Tracking Computer II (Whic...
- by Tai Paktu - at 2008.06.19 17:55:00
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18. Blasterthron - in Ships and Modules [original thread]
PvP? PvE? Would you prefer a rep tank or a buffer tank? ______ http://eve-files.com/sig/TaiPaktu/sig3.PNG
- by Tai Paktu - at 2008.06.17 20:29:00
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19. Cloaking Ratting Ship - in Ships and Modules [original thread]
Originally by: NoNah You have plenty of time to get to a SS an... wait... No, you're right. There's no point in fitting cloaks, mwds or stabs. This man speaks truth. There is absolutely no point in fitting anything like a cloak or sta...
- by Tai Paktu - at 2008.06.13 04:22:00
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20. How to counter falcons and rooks. - in Ships and Modules [original thread]
Here's another. Eagle - Anti-Support Sniper 5x 200mm Railgun II (Spike) [empty] 2x ECCM - Grav II 2x F-90 Positional Subroutine (Targeting Range) 3 Mag Stab IIs 1x Tracking Enhancer II Rigs 1x Hybrid Collision 1x Ancilliary Current Router ...
- by Tai Paktu - at 2008.06.12 01:18:00
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